Stickman Warrior Way

Stickman Warrior Way

Epic battles, complex labyrinths with multiple paths and treacherous enemies await you in the game!

You will have to pass difficult tests in the fight against an ancient evil that wants to destroy all existing worlds.
Only you can prevent the destruction of the universe and save other worlds from destruction.

18 challenging levels and mazes are waiting for you.
2 or more ways to pass the level
Save this world to give the rest of the universe a chance!

How to Win at Stickman Warrior Way

Your goal is to collect the right amount of energy to open the portal and move to the next level.

Controls for PC:
A - move left
D - move right
W – jump
W+W - double jump
Spacebar - punch

Controls for mobile/tablet:
Virtual left arrow - move left
Virtual right arrow - move right
Virtual jump button – jump
Virtual attack button – punch

Which tags are associated with this game’s genre and style?

The main keywords related to the game are 1player, platformer.

What tools or platforms support the development of this game’s visual assets and gameplay mechanics?

The game was created with Construct 3 like GameMaker or Cocos2d.

Who handled the design and coding for this game?

The design and programming of this game were worked on by DiCooperGames.

Does the game include blood-related elements?

Yes, there are blood effects or depictions in Stickman Warrior Way.

What is the genre classification for this game?

The genre this game fits into is Adventure.

Who is this game intended for in terms of gender?

This game is specifically for Male.

What is the intended age range for this game?

This game is suitable for Kids, Teens, whether young people, adults, or seniors.

Will the game work on mobile operating systems?

Yes, Stickman Warrior Way is compatible with mobile phones.

Is the gameplay associated with any kind of cruelty?

Yes, Stickman Warrior Way involves acts of cruelty.

Does the game cater to children’s interests?

No, Stickman Warrior Way is not designed with children in mind.
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